The game uses Square's next-generation development platform, Luminous, which was developed alongside the game. A later update to the game made his three friends playable Gladio is a Mighty Glacier, Ignis is a support-focused Magic Knight, and Prompto is a Glass Cannon with Third-Person Shooter elements. Noctis is the main playable character, and combat is based around his mechanic of "Warping" to maneuver around the battlefield. In a major departure from previous main series Final Fantasy titles, XV is an Action RPG along the lines of fellow Square Enix staple Kingdom Hearts, enjoying tropes such as Implausible Fencing Powers, Spontaneous Weapon Creation, Weaponized Teleportation, taking cover and massive video game setpieces. With nothing but his friends, his father's car Regalia, and the magical abilities afforded them by the Crystal, Noctis sets out to defeat Niflheim, drive back the daemons, and fulfil his destiny as the King of Light. While they are away, the peace negotiations turn out to be a trick - Niflheim seizes the Crystal, kills King Regis, and conquers Insomnia. Noctis departs on a trip to Tenebrae to wed Lunafreya with three companions: Gladiolus Amicitia, his Sworn Shield and bodyguard Ignis Scientia, his advisor and team cook and driver and Prompto Argentum, his best friend. Niflheim approaches Lucis with an offer of peace, a condition of which is that Noctis will wed Princess Lunafreya Nox Fleuret of Tenebrae, a country under Niflheim occupation Lunafreya is also the Oracle, a priestess able to heal the sick and wounded. This Chosen King is the current Crown Prince, Noctis Lucis Caelum, son of King Regis Lucis Caelum. Legend tells of the day that the "King of Light" will arise from the bloodline of the Lucian kings, and he will eradicate the daemons from the world and save humanity from darkness. However, some reports say the nights have begun to grow longer and the days shorter, causing fear that there may come a day when the sun does not rise at all, and with the world trapped in The Night That Never Ends, daemons will overrun civilization. For this reason settlements across the land erect floodlights at the edges of their territory to repel daemons. The daemons can only exist in the dark, though, and are weakened by light. During the night daemons rise from the shadows, horrific monsters with supernatural powers that seek only to destroy and kill. While Niflheim and Lucis war, the entire world lives in fear of the darkness. Niflheim continues their push into Lucis, their eyes ever on Insomnia and the Crystal. ![]() Over the years Niflheim develops technological advances that allow them to press their advantage, forcing the Lucians to retract the Wall to merely shielding the crown city of Insomnia. For decades the expansionist Empire of Niflheim has been at war with Lucis, but while they have conquered most of the rest of the world, they cannot touch Lucis due to the Crystal powering a magical barrier that shields the nation from harm. In the world of Eos, the Kingdom of Lucis possesses a Power Crystal that affords its nobility magical powers. ![]() note Game director Hajime Tabata has stated that while XV thematically remains part of Fabula Nova Crystallis, its mythos has since "disconnected" from the subseries's core structure, and features lore vastly different from that of XIII and Type-0. It is the sixth entry in the Fabula Nova Crystallis: Final Fantasy subseries, sharing a common mythology with Final Fantasy XIII and Final Fantasy Type-0, albeit with no direct connection. Final Fantasy XV, formerly known as Final Fantasy Versus XIII before its rebranding in 2013, is the fifteenth main entry in the game-delayingly popular Final Fantasy series.
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